Search Unity

LightWeight Pipeline HDR + Post-Processing Bloom on a scene with 2 Cameras

Discussion in 'General Discussion' started by theonenr, May 23, 2018.

  1. theonenr

    theonenr

    Joined:
    Aug 4, 2014
    Posts:
    19
    Hello,
    i use LightWeight Pipeline and Post-Processing Bloom on a scene with 2 cameras. First main camera render the scene objects and second camera only GUI. My problem is, that Bloom does not work, when LightWeight Pipeline HDR is enabled. If I turn off the second (GUI) camera, then Bloom works fine with HDR. Or if i add Post-Processing Bloom on second (GUI) Camera, then it works too, but i do not want the Bloom effect on my GUI. With the "standart" Unity Render Pipeline Bloom works fine with HDR and second camera.
    Does anyone know how to solve the problem?
     

    Attached Files:

  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,175
    hippocoder likes this.
  3. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    It's an...

    ..almost finished SRP for LW! but yeah please post over on the preview forum.
     
    Ryiah likes this.
  4. theonenr

    theonenr

    Joined:
    Aug 4, 2014
    Posts:
    19
    thanks, i will do that.