Hello! After first meeting with VR SDKs about 8 months ago I at last found time to port our game to VR. And I was very surprised with integrated VR support in the latest Unity versions. It's quite light and simple, with few classes and a very short time needed to start. So I chose it and after two weeks the job is almost done. One thing I need -- easy to use models of hands and controllers. Something like this: I tried to extract it from Vive SDK but it looks like a monstrously coded thing, and I have no desire to drag whole Vive SDK into my project only for hands. So my question -- is there any light solution to display controller with animated hands just by adding some component to hands and models to project ?