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Lightwave 3ds Crashes Unity

Discussion in 'Editor & General Support' started by cgoran, Jun 11, 2005.

  1. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Importing a 3ds file exported from Lightwave crashes Unity. :-(
     
  2. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    Holy... What is wrong with that program?

    I've imported 3DS from Blender, Max, Bryce just fine....
     
  3. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    Also Cheetah, Silo too.
     
  4. arton

    arton

    Joined:
    Jun 11, 2005
    Posts:
    38
    Have you tried something simple, like a plain cube or sphere? Also, I'm not sure if it matters, but is it a primitive or a regular mesh? I crashed unity with an fbx from Cinema 4D, but it was because of how it was set up, I later imported one with no problem, and haven't had a problem since. May be similar.
     
  5. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    Just to make sure: You are remembering to file bugs on these issues (and including the fbx files)...

    Since we use Alias' code to load fbx files, there's probably some we can't fix - but then at least we can bitch about it to alias, and some of the bugs are probably ours as well...