Search Unity

Feedback LightSettings Scenes Addressables Uses case - HELP

Discussion in 'General Discussion' started by julio_kolbapps, Jun 3, 2021.

  1. julio_kolbapps

    julio_kolbapps

    Joined:
    Mar 2, 2021
    Posts:
    32
    How should I work correctly with scene addressables?
    Currently, scenes require more updates for my project because they are arenas.

    These modifications happen very often as they can be new arenas added to the game and/or updates to existing arenas.

    It makes a lot of sense to me to use addressables in them. I want to ensure that my players receive updates only when needed, as currently the player needs to update the entire game just to guarantee a scene update.

    I still don't understand how to configure the addressables correctly to ensure they meet my need.

    For example: I can mark the scene as addressable, but what about all the settings files that are created when I set up lights, rendering, etc? What should I do with these files? Where should they be on my project?

    If I just mark the scenes as addressable, what happens when I modify a scene and re-batch it with the render? Will the user download scene updates but without these updated files?