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Lights Probes + Batching

Discussion in 'General Graphics' started by RenOli, Dec 1, 2014.

  1. RenOli

    RenOli

    Joined:
    Jan 23, 2013
    Posts:
    102
    Hello everybody, how are you?

    I have being working on my project for OUYA and I have lots of experience of maintaining performance on mobile.. So I decided to use my Technics + some new features... I was using light probes in my scene and I was realizing that my DrawCall was too high.. I started a new scene with some cubes and lightmap+lightprobe to test and the objects aren't batching.. and also add a few extra drawcalls...

    Is that correct? What am I doing wrong?

    Thank you guys!