Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  3. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Feature Request Lights per tile on screen in Unity 2024

Discussion in 'Graphics Experimental Previews' started by valarnur, Feb 10, 2024.

  1. valarnur

    valarnur

    Joined:
    Apr 7, 2019
    Posts:
    440
    Is it possible to remove artifacts when when hiting limit of lights per tile on screen in Unity 2024.1 (Unity 7) ?

    Maybe rewrite how lights work with new SRP so that having multiple realtime lights more than the per tile limit doesn't reduce performance and doesn't cause artifacts.

    Is it possible to Unity understand lights as entities in the background with ECS+ Job system ?
     
  2. jiraphatK

    jiraphatK

    Joined:
    Sep 29, 2018
    Posts:
    307
    HDRP already convert light to entity in the background. To my knowledge, the limit to this is shader perf/gpu side.