I have tried making a Windows 10 Universal build with the last 8 patches, and am currently using Unity Version 5.3.2p1 and VS 2105 14.0.24720.00 Update 1. I am able to see Point Lights and Spotlights in Windows and Mac standalone builds, but not in Windows 10 UWP builds. Even on a static object with baked lighting, the light appears as a solid shape on the floor plane below the object it is attached to. I have tried both Forward and Deffered lighting with Direct3D11, building on Windows 10.Turning off shadows did not help, and neither does changing the shader on the floor to the Standard shader. I have entered a bug here with a sample project attached: https://fogbugz.unity3d.com/default.asp?766638_j6ptc5okvm27snjg I have attached screenshots of the lighting difference from the builds, as well as my settings and error log when I load into VS2015.