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Lights acting weird on Magic Leap.

Discussion in 'AR' started by leesolarflare, Jan 29, 2020.

  1. leesolarflare

    leesolarflare

    Joined:
    Oct 24, 2019
    Posts:
    8
    I'm getting a weird issue on my Magic Leap build.
    I'm using a spot light as a torch beam, but when i shine it on an object, the whole object illuminates completely, rather than being lit like a normal light and casting shadows.

    It used to work on an early build, but not sure when it changed.
    I can have the light on in the editor and it displays correctly, but when I build it on the magic leap it has this weird effect.
    See attached video for example.



    Its very noticeable on the individual road sections, where each one fully illuminates.

    Have attached an image showing the lighting ok in the editor.

    Does anyone have any idea what could be causing this issue??
    Is there something to do with a quality setting or something.

    Using Unity 2019.2.6f1

    Cheers
     

    Attached Files:

  2. leesolarflare

    leesolarflare

    Joined:
    Oct 24, 2019
    Posts:
    8

    Attached Files: