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[LightProbes] Show baked probes in the Editor (Unity 5)

Discussion in 'Global Illumination' started by painofangelsf, Apr 7, 2015.

  1. painofangelsf

    painofangelsf

    Joined:
    Jan 23, 2015
    Posts:
    7
    Back in Unity 4-days there was an easy way to show the baked probes as illuminated spheres by opening the "Lightmapping"-Window and toggling "Show Probes" in the SceneView-GUI.
    However, I'm having trouble finding this feature in Unity 5 (5.0.0p3). When opening the "Lighting" window, no baked probes are shown and there also isn't any SceneView-GUI.
    By selecting the LightProbeGroup, I can see the positions of all probes in the group but I don't see any visualization of the baked illumination at these probes.
    Anyone knows where I can find this feature in U5?
     
  2. Howard-Day

    Howard-Day

    Joined:
    Oct 25, 2013
    Posts:
    137
    Ah! Just go to your Gizmos drop-down, turn on 3d gizmos, and bump the display size up. You just need to make sure that lightprobegroup is checked in that dropdown. You should be all set!
     
    joshuacwilde likes this.
  3. painofangelsf

    painofangelsf

    Joined:
    Jan 23, 2015
    Posts:
    7
    Toggling LightProbeGroup on/off in that gizmo-dropdown only shows/hides the probe-positions when the LightProbeGroup is selected. These small spheres are always completely yellow and don't show what the actual illumination baked into them looks like. What I'm looking for instead are the baked probes (the small spheres shaded according to their SH-values).
     
  4. Nikolai-Trusov

    Nikolai-Trusov

    Joined:
    Feb 16, 2015
    Posts:
    4
    This appears to be a defect. Toggling LightProbeGroup gizmo should show light probe nodes even if probe is deselected (given the scene was baked). And the nodes should be with the preview, just as it were in 4.x.
     
  5. painofangelsf

    painofangelsf

    Joined:
    Jan 23, 2015
    Posts:
    7
  6. jhughes2112

    jhughes2112

    Joined:
    Nov 20, 2014
    Posts:
    177
    Sorry for the necropost but the answer is Window -> Lighting -> Settings -> Debug Visualization -> Light Probe Visualization -> All Probes No Cells.
     
  7. mitaywalle

    mitaywalle

    Joined:
    Jul 1, 2013
    Posts:
    247
    in Unity 2022 Window -> Rendering -> Lighting -> Scene Tab -> Workflow Settings -> LightProbeVisualization

    Screenshot_20.png
     
    jhughes2112 likes this.