I'm experiencing a weird problem with light probes. On a low-end Android tablet with 512MB of RAM (OpenGL ES 2.0) there is no problem in using two realtime directional lights. Now, if I use 1 realtime directional light instead and a light probe group, the game crashes when loading the scene. I have tested in other Android phones and tablets with OpenGL ES 2.0 (but greater memory), and there is no problem at all. Has anyone experienced something similar? I mean, a crash when using lightprobes on Android devices.