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LightProbes issue on Android

Discussion in 'Global Illumination' started by PedroGV, May 28, 2015.

  1. PedroGV

    PedroGV

    Joined:
    Nov 1, 2010
    Posts:
    415
    I'm experiencing a weird problem with light probes.

    On a low-end Android tablet with 512MB of RAM (OpenGL ES 2.0) there is no problem in using two realtime directional lights. Now, if I use 1 realtime directional light instead and a light probe group, the game crashes when loading the scene.

    I have tested in other Android phones and tablets with OpenGL ES 2.0 (but greater memory), and there is no problem at all.

    Has anyone experienced something similar? I mean, a crash when using lightprobes on Android devices.
     
  2. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
    Posts:
    252
    I've just checked and we don't have any bugs on lightprobes crashes on Android.

    Could you please file a bug with that scene attached and the details about the devices you used?
     
  3. PedroGV

    PedroGV

    Joined:
    Nov 1, 2010
    Posts:
    415
    Thanks for the response. Unfortunately I cannot attach the scene (I'm under contract) but I will try to create a scene that reproduces the bug to file a report (including the specs of the device).