Search Unity

Bug LightProbeGroup gizmos went invisible

Discussion in 'Global Illumination' started by xVergilx, May 24, 2020.

  1. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    LightProbeGroup gizmos stopped rendering for me recently on 2019.3.7f1 + HDRP 7.2.x.

    Here's what I've tried so far:
    - Toggling edit mode;
    - Enabling / disabling Gizmos in scene view;
    - Enabling / disabling gizmos of LightProbeGroup in gizmos;
    - Dragging slider of gizmos to the max;
    - Different light probe debug settings in the Lighting settings;
    - Clearing baked data;
    - Updating to 2019.3.14f1 + HDRP 7.3.1 (same result);
    - Checking via debug inspector if the points are still in the array - they are.

    Is there anything else I've missed?
    In game they working, but the gizmos are no longer rendered.

    I don't think minimal repro will help, since this is probably a local issue.
    But I'm completely unsure what's causing this.

    What I haven't tried is completely wiping Library.
    That would just take more time than writing a custom editor extension to render points as transforms.

    Any help / suggestions would be nice.
     
    Last edited: May 24, 2020
  2. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    Hi, we have a bug about this and it appears when you have multiple inspectors, or close down the primary one and use the secondary instead. Please reset the layout and see if that helps.
    We are trying to figure out a solution for it, if this is the bug you are experiencing. If not, we might need to report a new bug :)
     
    xVergilx likes this.
  3. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Yeah, that seems to be the case. Reverting to factory layout settings fixed the issue.
     
  4. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    Ok sweet! We are working on trying to fix it :) I'm put on the job, and hopefully it will land in 20.2 :)
     
    Last edited: May 27, 2020
    xVergilx likes this.