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Lightning Issue on Unity 5 WebGL and Forward Rendering.

Discussion in 'WebGL' started by Maenor_wrthdir, May 26, 2016.

  1. Maenor_wrthdir

    Maenor_wrthdir

    Joined:
    Dec 5, 2014
    Posts:
    18
    Hey there! I have this apartment on WebGl which used to work fine on Deferred mode but due to issues on the builds (No lights at all) i had to change from Deferred to Forward ... Now i have this! Some lights works, others doesn't! Why is this? What do i do? I have to send this project tomorrow!! D:
     
  2. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,666
    Check your pixel light count in Quality Settings.
     
  3. Maenor_wrthdir

    Maenor_wrthdir

    Joined:
    Dec 5, 2014
    Posts:
    18
    Hi Jonas! Thanks for answering! I'm gonna try it!
    One question though, shouldn't increasing the Pixel Count would greatly damage performance? It is currently on 4, but i need to make the game as lights as possible so most Office Laptops are able to play it.
    Also, why is this an issue with ever single light been on Baked?
    Thanks Again! =)
    (My Quality Settings)
     
  4. Maenor_wrthdir

    Maenor_wrthdir

    Joined:
    Dec 5, 2014
    Posts:
    18
    jonas echterhoff hi! =) deleted half of the lights, increased the Pixel Count up to 10, no noticeable changes .... Directional Light seems to be the only one that works properly, Spot and Point Lights seems to work by increasing intensity at insane values.
    Area Lights on the other hand ... no matter what i do they do not work, full intensity, increased pixel count, important setting, non-important setting ... nothing ... I'm about to qualify this as a Bug ... i mean this is already the 5º post that i do on the matter and nobody seems to know why! Unity Answers, Unity Forums, Unity Forums on Spanish and English ... nothing! D:
     
  5. Maenor_wrthdir

    Maenor_wrthdir

    Joined:
    Dec 5, 2014
    Posts:
    18
  6. minev

    minev

    Joined:
    Nov 19, 2014
    Posts:
    34
    Probably not sorting your problem, but worth noting....I think you should disable the Precomp. Realtime GI, as it is not supported.
     
    Maenor_wrthdir likes this.