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Lightning : how to remove reflexion spots on smooth surfaces ?

Discussion in 'General Graphics' started by Micharneau, Nov 11, 2017.

  1. Micharneau

    Micharneau

    Joined:
    Dec 14, 2016
    Posts:
    11
    Hello.

    I got a small problem using Unity's ligtning system. In my scene, I got 3 directional lights : one for the main ambience and lightining, the second to give a reddish effect to the scene, and a third one, in the opposite direction, a blue one. (The second and third one have no shadows)

    The main thing is those lights are generating reflexions on the smooth surfaces, like "spots".

    Do you have an idea to remove these ?

    Here's a screenshot :

    Capture.PNG
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    Set the directional lights you don't want to have reflections to be non-important. This will bake them into the diffuse ambient lighting.
     
  3. Micharneau

    Micharneau

    Joined:
    Dec 14, 2016
    Posts:
    11
    S
    I tried to set them to be non-important, I still have the reflexions. I also tried the mixed mode, still does not work.
     
  4. Micharneau

    Micharneau

    Joined:
    Dec 14, 2016
    Posts:
    11
    Also, I think I forgot to precise this, but I use the Post-Processing stack from the Assets Store, and I used the Screen-Space Réflexions from this as well, is that a problem ?