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LightmapSnapshot.asset detected as text by Perforce, but it's binary

Discussion in 'Unity 5 Pre-order Beta' started by chrismarch, Feb 27, 2015.

  1. chrismarch

    chrismarch

    Joined:
    Jul 24, 2013
    Posts:
    318
    Every time someone on my team bakes the lighting (realtime GI or baked) for their scene and checks in their files, Perforce incorrectly flags LightmapSnapshot.asset as a text file, and then other team members can't load it. This doesn't happen with other files, like the SkyProabe-0.exr, which is flagged as binary. Any idea how we can avoid having to redo the initial check-ins of LightmapSnapshot.asset by having it be detected as binary in the first place?

    We are using visible meta files, and Asset Serialization Force Text
     
  2. Anozireth

    Anozireth

    Joined:
    Feb 7, 2013
    Posts:
    71
    We also use Perforce with Asset Serialization set to Force Text. My LightmapSnapshot.asset got checked in as a binary file without me needing to do anything special. When I try to open it in a text editor, it's not human-readable like a prefab or scene file is. There must be a Perforce setting for this, but I'm not an administrator so I can't easily check.
     
    chrismarch likes this.
  3. chrismarch

    chrismarch

    Joined:
    Jul 24, 2013
    Posts:
    318