I'm having a strange issue where my lightmaps are getting washed out when I run the game. This happens in both the scene view and camera, so its not a camera effect. Ambient light is black and there are no other lights in the scene (just baked ones) that turn on on run. It happens in both deferred and forward rendering.Im using Unity 4.6.2 You can see in the image, on the left is what its supposed to look like and the right is what happens on play (I hid the shadow casting objects to make it clear whats happening). Im at a loss as to why this could be happening. Any ideas would be greatly appreciated. Thanks!