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Lightmaps not generated for all LOD level 1

Discussion in 'Unity 5 Pre-order Beta' started by WendelinReich, Oct 27, 2014.

  1. WendelinReich

    WendelinReich

    Joined:
    Dec 22, 2011
    Posts:
    228
    Hi, I just tested the new lightmapping 'iterative' workflow on a scene that contains gameobjects with LODs level 0 and 1. Each of my gameobjects uses the same material for both LOD versions (only the meshes are different). I am using (well, testing) the standard shader everywhere with uber-simple parameters (only a diffuse plus a detail map on some objects).

    Here is the problem: Upon completion, lightmaps are fine for all LOD0s, but missing for LOD1s, and I dont see an option to include/exlude them etc. What am I missing?
     
  2. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    Are your LOD1 marked as static?
     
  3. WendelinReich

    WendelinReich

    Joined:
    Dec 22, 2011
    Posts:
    228
    Yes of course, and everything already worked (looked) fine in version 4.5.5 and before.
     
  4. Kuba

    Kuba

    Moderator

    Joined:
    Jan 13, 2009
    Posts:
    416
    Indeed, currently only LOD0 is lightmapped. We are aware of this, so no need to file a bug report.
     
    Project-Mysh likes this.
  5. WendelinReich

    WendelinReich

    Joined:
    Dec 22, 2011
    Posts:
    228
    Yep, that's what I figured, thanks for replying.