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Lightmaps issue when using Asset Server

Discussion in 'Global Illumination' started by Xanthius, Oct 29, 2015.

  1. Xanthius

    Xanthius

    Joined:
    Aug 20, 2012
    Posts:
    28
    Howdy,

    I am baking my lights on my workstation. I save the file and update the Asset Server. I go on another machine and update the project. It grabs the scene and lightmaps however, it doesn't apply the lightmaps. If I turn on Baked mode in the Scene Viewer the grid pattern shows no baked data. My only solution is having to rebake the lights on every machine. Any advice is greatly appreciates.

    A
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    If you bake a Lightmap Snapshot, it will be a self contained asset in the Assets folder and should load automatically on other machines. If you are in Auto mode, no snapshot is created and all data resides only in the Gi Cache.
    The Baked scene view uses the data from the Gi Cache so it sounds like you should use the snapshot method.
     
  3. Xanthius

    Xanthius

    Joined:
    Aug 20, 2012
    Posts:
    28
    Howdy,

    I am baking to the Snapshot. I only use Auto for early prelim lighting. When I load the scene on another computer it sees the Lightmaps but they are not applied, the only way I can get them to apply the maps is to rebake.