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Lightmaps heavily distorted when switching to Vulkan api

Discussion in 'General Graphics' started by sidwasnothere, Jul 27, 2019.

  1. sidwasnothere

    sidwasnothere

    Joined:
    May 3, 2018
    Posts:
    6
    Has anyone experienced this before? I switched my graphics api from D3D11 to Vulkan and all my lightmaps get weirdly rearranged. A gif here to show the distortion. I didn't think switching my graphics api would have any effect on my lightmaps, or rather how they're read. Any thoughts on how to fix this?

    Link to gif: https://gph.is/g/4DAb3dj

    Note: My lightmaps are fine in editor and fine in a build using D3D11. Only in a Vulkan build (again, not in editor) does this occur