I don't know if this is a bug or a user error, so before making a bug report, I'll ask here. I made a new project and a scene with several static objects and static directional light. I also made a scene that loads that scene additively (Application.LoadLevelAdditive("additive");). Lightmaps don't seem to be applied when loading the scene. I'm using RC3 on Windows 7/64bit. Do I need to apply scene render settings from the additively loaded scene manually when loading? I mean RenderSettings.ambientMode etc. I tried, but it didn't fix the lighting. I also tried changing Lighting settings, but couldn't find a combination that works.