Hello, I've been having a problem with the Unity lightmap baking. It bakes the lightmaps, at least I'm pretty sure it does because everything looks good, but it doesn't completely finish, it goes to "1/1 Write Lighting Data" step and then just continually has these errors Failed to reserve memory for scene-based lightmaps. Integrate failed on Write Lighting Data job. It seems to have all the memory and hard drive space it would need, the GI cache is set to something like 128GB I have to hit the cancel button on the lightmap bake to stop Unity constantly trying to copy these exr and png files somewhere. It looks like it's trying to copy these files somewhere, can I just do that manually somehow? So it'll look good in the editor until I try to leave and come back or make a build, then it looks like crap, everything is blue and red and not lit at all. Any ideas? This project has been used across several Unity Versions, is there a way to clear out lightmap data that might clear this up? I've already tried deleting the whole library folder and having unity rebuild the project but no matter what or if I'm using enlightien or progressive lightmaps i get the same thing.