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Lightmapping issues with 5.1.3p3

Discussion in 'BlackBerry' started by mr_zog, Jan 12, 2016.

  1. mr_zog

    mr_zog

    Joined:
    Jan 21, 2014
    Posts:
    165
    Hi,

    is there any chance to hack in BB export to Unity 5.3 which contains all the Unity fixes?
    I tried evaluating 5.1.3p3 today, and e.g. light mapping is just messed up big time.
    If I light the same scene in 5.3, it works (see for yourself: http://www.slegg.net/misc/unity-lightmapping-issues.jpg).

    I tried to then open the 5.3-lit scene in 5.1 to do a Blackberry export with the 5.3 lightmaps, but this doesnt work: all lighting info gets thrown away. The other way around, it works, but broken lightmaps don't help me.

    Any ideas how we can solve this problem?
    Does this mean we are stuck with 4.6 until we drop Blackberry support?
    This would really suck, as it's currently not feasable to drop it.

    If nothing else helps: Can anyone name us a sales person we can contact for a paid integration (I am serious ...)?

    Thanks.
     
  2. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
  3. mr_zog

    mr_zog

    Joined:
    Jan 21, 2014
    Posts:
    165
    Thanks for your reply.

    Isn't the last patch release always equal to the full release?
    Meaning 5.1.3p3 = 5.1.4?

    At least that's what http://blogs.unity3d.com/2015/12/17/final-release-for-unity-4-x/ would suggest.
    Comparing the changelogs, I don't see much of a hint it's different :/
    I'd gladly run my tests again if somebody can confirm there could be more fixes than in p3.
     
  4. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Yes your correct thought there is a 4th patch, just easier to explain when one uses final versions such as 4.7..
    Reason I say try final is because sometimes even not in changelogs Unity mysteriously fix things or improve performance or in most cases decrease. But hey.. like I said Unity BB support is dead, read thread i linked u to..