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Lightmapping Breaks Batching 100% of The Time

Discussion in 'General Graphics' started by joshuacwilde, Apr 30, 2020.

  1. joshuacwilde

    joshuacwilde

    Joined:
    Feb 4, 2018
    Posts:
    725
    I have a lightmapped scene. I am trying to dynamic batch some of the lightmapped meshes. The problem is that it doesn't work. Not at all.

    Under "Why this draw call can't be batched with the previous one:"
    I get "Objects are lightmapped".

    The thing is, this should work. They are very low poly (less than 20 or so) and share the same material as well as the same lightmap index / texture.

    This is really crucial that we are able to solve this. We are developing for mobile and we badly need to save on these draw calls.