Search Unity

Lightmapping artefacts

Discussion in 'Editor & General Support' started by Hi_ImTemmy, May 8, 2021.

  1. Hi_ImTemmy

    Hi_ImTemmy

    Joined:
    Jul 8, 2015
    Posts:
    174
    Hello folks,

    I've got a very low poly rock face which I've made in Blender (so no overlapping UVs here thank you very much):



    I'm trying to add this to a scene and bake the lighting however the result is producing a lot of dark artefacts along the hard edges of the mesh, like so:



    Here are my lightmapper settings:



    What should I be tweaking to reduce the artefacts along the edges of the mesh so everything looks neater?

    Thanks!