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Lightmapped colors look weird

Discussion in 'Editor & General Support' started by Mick, Mar 27, 2008.

  1. Mick

    Mick

    Joined:
    Jan 17, 2008
    Posts:
    27
    I've got a scene where a room is lit by dark, blue-ish light, with some small areas accented by tungsten lamps giving off a warm, orange light. When I lightmap the scene, the tungsten light looks fine wherever it hits a warm color (like wood surfaces), or a neutral color (like the off-white ceiling). But wherever the warm light hits the pale blue walls, it makes a weird blue-greenish color. This seems like it might be more of a DX9 blending mode issue rather than a Unity-specific thing, because it happens in both Max (viewed using a DX shader) and Unity. It looks fine in a Max software render.

    Has anyone ever run into this problem?
     
  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    File a bug report with a small project folder that shows the issue.
     
  3. Mick

    Mick

    Joined:
    Jan 17, 2008
    Posts:
    27
    Done!
     
  4. saadali211

    saadali211

    Joined:
    Feb 17, 2017
    Posts:
    19
    watch this strange behaviour of unityEditor colors are messing up but i fixed it