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Lightmap UVs are created but meshes are black

Discussion in 'Global Illumination' started by Ruuubick, Oct 12, 2018.

  1. Ruuubick

    Ruuubick

    Joined:
    Apr 20, 2014
    Posts:
    17
    Hi everyone :(,

    After a lot of unsuccessful attempts at baking my first ever Unity project, i've ran into a wall. I am using Bakery, followed the documentation, baked in a lot of different ways since and haven't been successful. Here's my problem :

    While the lightmap UVs are created, and can be seen in "Baked Lightmap" scene view mode, if i were to disable the unity light component of my directional light, my entire scene becomes pitch black (except a few self lit objects).

    With unity light component enabled :

    And here it is with unity light component disabled :

    Here's a quick FAQ :
    • Do my Lightmaps look fine : Yes
    • Are my objects/lights set as static : Yes
    • Do i have any other realtime light in my scene : No
    • Is it possibly my skybox : I checked, but it shouldn't be
    • Is your directional light set as baked : Yes
    • Are you objects set to receive and cast shadows : Yes
    • Could it be my shader ? : Same thing with standard
    • Are my shaders set as Diffuse : Yes
    • Is my realtime global illumination turned off : yes
    if you need any additional screenshot of my settings, please ask !
     
    Last edited: Oct 14, 2018
  2. You can ask the publisher of Bakery for support here.
     
    Ruuubick likes this.