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Lightmap skinned mesh not supported?

Discussion in 'Unity 5 Pre-order Beta' started by Zilk, Feb 5, 2015.

  1. Zilk

    Zilk

    Joined:
    May 10, 2014
    Posts:
    329
    Doesn't skinned meshes bake lighting when set to static anymore? I'm using skinned meshes to animate some buttons in a 3D menu but they doesn't bake when set to static.
     
    Last edited: Feb 5, 2015
  2. PhobicGunner

    PhobicGunner

    Joined:
    Jun 28, 2011
    Posts:
    1,813
    Somewhat confused.

    I think skinned meshes are sort of not static by definition? You should create a static mesh if that's what you want. Probably more efficient that way anyway, if you don't plan on the thing moving or animating (and if you do, why would you want it static or lightmapped for that matter?)
     
  3. Zilk

    Zilk

    Joined:
    May 10, 2014
    Posts:
    329
    I have buttons on a 3D menu that are gonna be animated with some slight scale and movement and I don't want to bake everything and set them to be not static every time I make a change. So I made them into skinned meshes with one joint instead to avoid this since Unity 4.6 baked skinned meshes that were set to static.

    It even says skinned meshes should be lightmapped when set to static in the documentation.
     
  4. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    SkinnedMeshRenderer lightmap baking is not supported in Enlighten. Sorry.
     
  5. ng-pixels

    ng-pixels

    Joined:
    Dec 29, 2012
    Posts:
    68
    Why SkinnedMeshRenderer has Lightmap Parameters?
     
    radiantboy and Stephen-MF like this.