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Lightmap shows different on Android and IOS

Discussion in 'Global Illumination' started by xiewneqi, May 30, 2015.

  1. xiewneqi

    xiewneqi

    Joined:
    Aug 20, 2012
    Posts:
    31
    Hi, I've met a problem when build my game into different platforms. On android, everything works fine, but when I open project on Mac and published to Ios devices, the lightmapped scene has seemed to be some different, like auto-generated uv of some mesh has changed from android to ios. Let's take a look at following pics, the first is screenshot from android, the second is from Ios:

    Screen shot from Android
    screenshot_android(dx9).png

    Screen shot from IOS
    screenshot_ios.jpg

    My unity version is 5.0.0f4, hope for your help.
     
  2. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
    Posts:
    252
  3. xiewneqi

    xiewneqi

    Joined:
    Aug 20, 2012
    Posts:
    31
  4. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
    Posts:
    252
    Hard to say exactly, but it's a top priority
     
  5. kei_kff

    kei_kff

    Joined:
    Mar 28, 2013
    Posts:
    8
    Hi
    I've encountered the same problem,too. Do you know if this issue(692111)
    is fixed on 5.0.2 or Later?
    Thank you.
     
  6. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
    Posts:
    252
    It was just fixed and will go into 5.0.3 patch 1
     
  7. kei_kff

    kei_kff

    Joined:
    Mar 28, 2013
    Posts:
    8
    Thank you so much!!!
     
  8. kei_kff

    kei_kff

    Joined:
    Mar 28, 2013
    Posts:
    8
    Hi SpiriTx;

    We are trying 5.0.3 right now..I read the 5.0.3 Patch 1 release note.
    It said
    fixed on
    • (693316) - Graphics: Configurable vertex compression to fix lightmap UVs shifting.
    Is this the one? is this issue same as 692111?

    We currently still have the problem on iOS. but it could be user error or just need to rebake again.

    Just want to make sure 692111 is fixed on 5.0.3 Patch 1, right?

    Thank you very much.
     
  9. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
    Posts:
    252
    Yes, that's the same one. It was due to UV1 compression, you can check in player settings if it's disabled

    Screen Shot 2015-07-01 at 11.46.02.png