Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

lightmap problem while using baked lights

Discussion in 'General Graphics' started by Pokuke, Mar 11, 2015.

  1. Pokuke

    Pokuke

    Joined:
    Mar 11, 2015
    Posts:
    2
    Hello,

    I noticed a problem when I try to use baked lights.
    This is a screenshot with area lights and realtime directional light
    http://screencast.com/t/8L2umlUeW

    And this happens when i change my ambient GI to baked and directional light to baked.

    http://screencast.com/t/O50hykUav

    Could anybody guide me if I'm doing something wrong or this is somekind of a bug?
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Do you use the UVs from your modelling package or are use using the UVs that Unity is generating for you?

    Have a look at the mesh import settings. Also have a look at the Generate UVs option in the object tab of the lighting window.
     
  3. Pokuke

    Pokuke

    Joined:
    Mar 11, 2015
    Posts:
    2
    Thank you for your answer. Yes the problem was with the UV maps which were made in the 3D application.
    After I fixed the UV maps, everything works fine.
     
    KEngelstoft likes this.