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lightmap : Failed to collect hash files!

Discussion in 'Unity 5 Pre-order Beta' started by botumys, Oct 29, 2014.

  1. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    When I click on Bake (On demand), unity send me this message:

    Could not create lightmap snapshot asset at 'Assets/test1/LightmapSnapshot.asset'. Failed to collect hash files!

    On iterative mode; I don't see GI in action when I change something in my scene.

    ?

    edit : ok I found the problem..
     
    Last edited: Oct 30, 2014
  2. Torigas

    Torigas

    Joined:
    Jan 1, 2014
    Posts:
    63
    Care to share your solution? I ran into the same problem.
     
  3. Tyrus

    Tyrus

    Joined:
    Nov 6, 2014
    Posts:
    6
    Yeah would also be interested in the solution, because I just encountered the same problem :/
     
  4. Torigas

    Torigas

    Joined:
    Jan 1, 2014
    Posts:
    63
    Found the solution in the new included documentation.
    In your Unity5 folder: Editor/Data/Documentation/html/en/Manual/GlobalIllumination.html
    Simply put, you need deferred lightning for it to work.
     
  5. Tyrus

    Tyrus

    Joined:
    Nov 6, 2014
    Posts:
    6
    That's strange... I had deferred lighting enabled and it worked before. The error occurred after I emptied the GI Cache.
     
  6. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    The solution for me was just to switch my assets to static :)
     
  7. Tyrus

    Tyrus

    Joined:
    Nov 6, 2014
    Posts:
    6
    Thanks for the reply. Seems to have fixed it :)
     
  8. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    If you have a way of reproducing this, please file a bug.

    Thanks!