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Lightmap Display Shadow Distance

Discussion in 'Editor & General Support' started by kababayenoh, Jul 26, 2012.

  1. kababayenoh

    kababayenoh

    Joined:
    Jul 26, 2012
    Posts:
    2
    Is there a way to keep shadow distance settings upon build?

    I tweaked the settings so that I can see shadows drawn when I'm at a certain distance but as soon as the asset is built and exported to exe the settings revert to default.

    Is there a way to fix this? Do I need to edit scripts to do that?

    Thanks
     

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  2. fransh

    fransh

    Joined:
    Sep 15, 2010
    Posts:
    92
    If i understand this correctly, than setting the shadow distance within the quality window to the correct value will solve this for you.
     
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  3. Shinugami

    Shinugami

    Joined:
    Oct 17, 2012
    Posts:
    54

    I have the same issue. I'm using Unity 4.6 or 4.5.06 or something like that (can't check atm because Unity is rendering lightmaps).

    So I use the shadow distance settings within lightmapping window and it's fine. Then if I bake the lightmap it will totally ignore my distance settings and I'll have unwanted shadows appearing beyond the allowed distance despite there being a setting to supposedly prevent this.

    Update: I experimented some more and I seem to have got the results I wanted. It involved making some objects non-lightmap static which prevented them from casting a shadow however it would be nice if the shadow distance was the solution because I see that other objects on the same level that ARE lightmap static make shadows that travel further than intended.
     
    Last edited: Aug 15, 2014
    OllyNicholson likes this.
  4. sparticle

    sparticle

    Joined:
    Nov 29, 2012
    Posts:
    4
    the "Shadow Distance" in the tiny editor window is just for testing. To set a fixed "Shadow Distance" go to:
    Edit > Project Settings > Quality. There it is. The value you set here, will then be displayed in the tiny lightmap window too.
     
    Last edited: Aug 31, 2014