Search Unity

Lightmap dilation not working in 2017.2

Discussion in 'Global Illumination' started by Jde, Nov 20, 2017.

  1. Jde

    Jde

    Joined:
    Oct 2, 2011
    Posts:
    139
    I recently tried 2017.2 and it seems to have broken push/pull dilation on existing lightmaps.

    In 5.6.1 my lightmap looks correct (push/pull dilation working), but when I load the same lightmap in 2017.2 there is no push/pull dilation. The import settings have not been changed between the two (both set to Lightmap).

    5.6.1
    upload_2017-11-20_11-17-38.png

    2017.2
    upload_2017-11-20_11-18-5.png

    Is this expected behaviour?
     
  2. syaped_unity

    syaped_unity

    Joined:
    Mar 29, 2018
    Posts:
    11
    Same problem here. Any info?
     
  3. syaped_unity

    syaped_unity

    Joined:
    Mar 29, 2018
    Posts:
    11
  4. Jde

    Jde

    Joined:
    Oct 2, 2011
    Posts:
    139
    I've heard nothing from anyone at Unity about this. If you bake new lightmaps it seems fine (with Progressive Lightmapper for example). It's only pre-existing lightmaps that have this issue.
     
  5. syaped_unity

    syaped_unity

    Joined:
    Mar 29, 2018
    Posts:
    11
    Well that's quite lame. Expecting people to re-bake LMs for their entire game after upgrading from 2017.1 to 2017.2.
     
  6. syaped_unity

    syaped_unity

    Joined:
    Mar 29, 2018
    Posts:
    11
    If anyone at Unity would like to weigh in, even just to say that older lightmaps aren't supported post 2017.1 it'd be much appreciated.
     
    JamesArndt likes this.