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Lightmap brightness popin with LOD

Discussion in 'Global Illumination' started by MDADigital, Apr 3, 2021.

  1. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    What you guys say? It's impossible to get LOD > 0 not to have drastically different brightness level than LOD0 which causes massive popin effect. You need to pump up texel scale basicly to 1 to mitigate it. Which is not practical
     
  2. Win3xploder

    Win3xploder

    Joined:
    Dec 5, 2014
    Posts:
    159
    also having this problem. the LOD workflow with lightmaps is extremely bad. possible solution would be to allow stacking of UVs in the lightmap atlas (so that LODs would sample the same baked pixels as the LOD0)