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Lightmap Blurred out

Discussion in 'Global Illumination' started by Flexyke, Jun 14, 2017.

  1. Flexyke

    Flexyke

    Joined:
    Oct 14, 2016
    Posts:
    11
    Hi all,

    kind of new to the lighting thing. Basically what happened is our team decided to fix the lighting for performance reasons. My lights were already set to baking, and the autobaking is on. This is how it looked before the optimization:

    upload_2017-6-14_11-11-7.png

    After:

    upload_2017-6-14_11-10-44.png

    Before baking:
    upload_2017-6-14_11-13-5.png

    After baking:
    upload_2017-6-14_11-26-27.png

    Tried a lot of options, but getting a bit clueless.
    Lighting settings: upload_2017-6-14_11-27-13.png upload_2017-6-14_11-10-44.png upload_2017-6-14_11-11-7.png upload_2017-6-14_11-13-5.png upload_2017-6-14_11-26-27.png upload_2017-6-14_11-27-13.png
     
    Last edited: Jun 14, 2017
  2. TheShock

    TheShock

    Joined:
    Aug 5, 2014
    Posts:
    35
    Looks like you need "Directional specular" mode, but it was removed from Unity 5.6.
    Try it in Unity 5.5. Does it gives you what you want?