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Lightmap Banding in Android build

Discussion in 'General Graphics' started by Kakarot99, May 30, 2022.

  1. Kakarot99

    Kakarot99

    Joined:
    Jan 22, 2021
    Posts:
    1
    Hi,

    I am getting weird banding artefacts on lightmapped objects in my android build.

    I am using astc compression for textures and , lightmap encoding is set to high quality.

    This issue is most visible in shadow areas and areas of flat color.

    Even after setting the compression to none the artefacts persist.

    on PC the bake is perfect this issue is only visible after i make android built.

    does unity have a possible fix for this?

    Any help is much appreciated.
     

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