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Lightmap baking size (multiple levels / mobile platform) LWRP

Discussion in 'Universal Render Pipeline' started by Axspeo, Jun 14, 2019.

  1. Axspeo

    Axspeo

    Joined:
    May 24, 2019
    Posts:
    15
    Hey guys,
    First of all I'm using LWRP and my game is focused to mobile.
    So my game is a 3d game with simple models, mostly cubes and spheres, some are static some aren't.
    The ones who are static tho are in at least 100 scenes, and the size of the lightmaps end up being really big.
    Is there a way to only bake the lightmap once and use it on every prefab? Would it cost more performance wise?