Hello everyone! I'm currently creating a big city, with around 8000 instances of 60 different buildings. These building prefabs are each made of 3 - 10 models. I only have 32 of those models in total, so the workflow has been very modular so far. Now I want to bake a lightmap for these buildings, but since the light is baked on each and every one of the building parts, this seems, well.. impossible. I'd have a lightmap for every model out of 50k models. Now here's my question: Is there a way in unity to bake lightmaps for prefabs instead of for every object this prefab is made of? If not, what are my options here? Thanks in advance!