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Lightmap baking cause noisy result

Discussion in 'Global Illumination' started by BabyRaptor, Oct 23, 2018.

  1. BabyRaptor

    BabyRaptor

    Joined:
    Jan 5, 2018
    Posts:
    7
    Hello.

    I'm building an indoor dungeon styled game, with a lot of light sources, but I set most to baked. Then after baking, this is the result:


    1.png

    2.png

    I have no idea why it's noisy like this, instead of a smooth result.
    I tried both progressive and enlighten setting, with various different resolution, but the result still more or less the same.

    Anyone know why this happens, and how I can solve this?

    Thank you.

    P/S: I'm using Unity 2018.2.12f1 64 bit.
     
    Last edited: Oct 23, 2018
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Looks like UV overlap. Please verify that your UV unwraps are good.