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Lightmap and Reflection Probe - Whiteout Issues

Discussion in 'Global Illumination' started by Morro-Motion, Aug 14, 2019.

  1. Morro-Motion

    Morro-Motion

    Joined:
    Oct 15, 2014
    Posts:
    39
    Hello,

    Trying to get some lighting setup in one of my scenes but can't get the reflection probe nor the lightmaps to bake properly. Or if they are working properly then I can't see it as both previews are super blown out white. Makes me think it is some exposure or intensity setting but nothing I've changed thus far has fixed it. Using Realtime Global Illumination and HDRI SKY. Appreciate if anyone with more lighting knowledge can fill me in on anything I might be missing. Pics below.





    Thanks.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Latest 2019.3 has an exposure slider so you can dial it into a displayable range. Hope this helps.
     
  3. Morro-Motion

    Morro-Motion

    Joined:
    Oct 15, 2014
    Posts:
    39
    Will take a look thanks.
     
  4. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    The preview window of lightmaps should have it in 2018.3 and it should also be in the scene view from 19.3. Hope that helped!