Hi there, I'm trying to make an assetbundle from a scene that has lighting baked into lightmaps and it's not loading correctly. The scene with all the geometry is loading correctly, but all the static objects that should receive a lightmap are marked non static and also the Contribute Global Illumination is checked off. When debugging in editor using the Scene View (Baked Lightmap) I can see that the lightmaps are assigned, but in Shaded mode the shader doesn't seem to use the lightmap affect. Lastly, if I select any of the objects and reassign the exact same shader (Standard) while still in play mode.... it fixes the issue and shows the affect of lightmap on the object. I can maybe hack it and iterate over every object in the scene and reassign the shaders again in runtime, but it just seems like a bug that needs to be fixed. or I'm possibly doing something else wrong. Thank you.