Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Lighting -> Scene -> Continuous Baking

Discussion in 'Editor & General Support' started by TobiUll, Feb 23, 2015.

  1. TobiUll

    TobiUll

    Joined:
    Feb 22, 2015
    Posts:
    73
    Hello!

    I am unsure what exactely I am doing in the attached screenshot.
    I ticked the "Continuous Baking" checkbox, and when the baking is done, but scene looks totally different, overly bright (but I guess that is just specific to my scene).

    For Lighting -> Lightmaps the "Continuous Baking" exists as well, and I have not been able to find out what the diference between the two is.
     

    Attached Files:

  2. TobiUll

    TobiUll

    Joined:
    Feb 22, 2015
    Posts:
    73

    This is my scene before the baking is done. I have just ticked the checkbox again and will post the baked image when it's done.
     
    BrandyStarbrite likes this.
  3. TobiUll

    TobiUll

    Joined:
    Feb 22, 2015
    Posts:
    73
    Here is after:

     
  4. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Wow!
    This looks like something from a Skyrim mod!
    Cool!
    Nice work! :D
     
  5. TobiUll

    TobiUll

    Joined:
    Feb 22, 2015
    Posts:
    73
    Hmmmm.... not such nice work if you look at the frame rate. This is why I was experimenting with lightmaps.
    And I have a really fast computer, I'd say.
     
  6. TobiUll

    TobiUll

    Joined:
    Feb 22, 2015
    Posts:
    73
    Here is the terrain lighting:


    Does anybody see any error in there that might cause my error?
     
  7. TobiUll

    TobiUll

    Joined:
    Feb 22, 2015
    Posts:
    73
    I still don't know what exactely I am doing, but using the standard shader for the terrain solved the problem.