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Lighting re-bakes everytime I open the project

Discussion in 'General Graphics' started by erana79, Sep 18, 2015.

  1. erana79

    erana79

    Joined:
    Jun 26, 2013
    Posts:
    61
    Hello!

    I was wondering if somebody else got this problem and if there's a way to avoid this...
    I baked the lighting for my scene (which takes quite some time) and saved the project.

    Now, everytime i open Unity (and the scene) the baking process starts over again. I'm not sure if baking starts from scratch or it's checking changes. Anyway, it takes ages before my scene looks the way it did the day before.

    I didn't change a thing in the scene, so shouldn't Unity just take the exr files from the scene folder and do to a thing until i change something in my scene?

    thanks!
    R.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Hey erana I havent gotten into lighting very much but I remember someone else having this problem posting on here.
    Isnt there a check box to turn off continuous bake?
     
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  3. MattGen

    MattGen

    Joined:
    May 12, 2015
    Posts:
    63
    There is.
    In Unity editor's top bar, click on "Window", select "Lightning". Then opens the lightning tab with a button "scene" which opens a menu with a "Bake lightmaps" button at the bottom, and a little "auto" checker box beside.
     
    theANMATOR2b likes this.
  4. erana79

    erana79

    Joined:
    Jun 26, 2013
    Posts:
    61
    Thanks! You're right! That fixes it :)
     
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