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Lighting Procedurally generated Big Open worlds, Best practices ?

Discussion in 'General Graphics' started by pacomesoual, Dec 5, 2020.

  1. pacomesoual

    pacomesoual

    Joined:
    Jul 30, 2019
    Posts:
    3
    I'll be honest with you chief, I have no idea what I'm doing.
    I'm in the process of creating my very first commercial game, and it's a 3D one, oh boy.
    It takes part in randomly generated open worlds, most likely big ones, low poly environments that scales down the farther you are from them.
    The player will have to travel around a lot and I don't know how to make anything looks good.
    Is there a guide out there for things like that ?
    All guides I've found so far ONLY talk about lighting and not at all about its use in games and how to adapt it to your game, and worse, generally in small closed environments, not at all in a "big game" or anything similar.

    Thanks you a lot for your time/help.
     
  2. pacomesoual

    pacomesoual

    Joined:
    Jul 30, 2019
    Posts:
    3