I am currently working on an Oculus Quest App (Android Build) in Unity 2019.2.9f1. I am trying to bake the lights in one scene with many statis objects (only onbe object is non-static / most of the objects are from this asset: https://assetstore.unity.com/packages/3d/environments/modern-loft-full-pack-38532 (I only use the outer buildings for this scene)). The thing is it bakes normally (two directional lights; one on auto the other on not important / both on baked). But the lights cast realtime shadows and the lightmaps are applied in the editor ui, but not in the scene and game view (also not in the finished build on the Quest). I am quite confused because read many threads about lighting and thought i did everything right. The lightmaps also appear in the "Baked Lightmaps"-Tab of the Lighting window. They also seem to be applied to the object correctly: Thank you in advance for your help.