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Lighting noob

Discussion in 'Global Illumination' started by jag45, Aug 4, 2021.

  1. jag45

    jag45

    Joined:
    Feb 11, 2017
    Posts:
    5
    I haven't done much lighting before but I want a dark scene that's in a mine. I have some issues that the lights just cut off and make some weird lines. There is a point light on the torch with the mode set to realtime and the particle system is set up the same way. Can some one help me understand? PXL_20210804_155523563.MP.jpg PXL_20210804_042756921.jpg
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,054
    You might be exceeding pixel light count limit. Any additional light which exceeds such limit will be reverted to a vertex light. This is an inherent limitation of the forward renderer.

    You could either try adjusting pixel light count value in the project settings, or switching to a deferred rendering path. Alternatively, bake your lights.