The new lighting modes look great, and are very promising from the results I've seen in the little test scenes I've put together. I'm having trouble baking my first real scene though. I keep running out of memory and having Unity crash. From what I've read, the solution to this sort of thing for large scenes in the past has been to use "Bake Selected" and bake your scene in chunks. This doesn't seem to be an option with the new lighting modes, however (unless the button has just been moved and I've missed it). Is there a way to do something like the old "Bake Selected" option? Or if not, is there another way to overcome memory limitations with the new system? Thanks!