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Lighting Models Techniques

Discussion in 'Global Illumination' started by Paradeth, Sep 22, 2020.

  1. Paradeth

    Paradeth

    Joined:
    Jul 17, 2020
    Posts:
    11
    Hello,

    I'm still a newer user to Unity and have a question on lighting 3d models. Starting with a .blend model, such as a ship, in space with lighting of a sun. Now this works but the model is shadowy. My solution, at the moment, was to add two directional lights (one top and one bottom, or one front and one back) to always have the model well lit no matter where it is in the 3d scene. This works well enough but the lighting does carry over to other models and its tedious to set up each model this way. I do want the model well lit always.

    So, what are some other alternatives? I tried spotlight and point, and such but they didn't work as well. Do I need to create a light map or light probes for each model?

    Also, I tried setting the directional lights to bake, but that didn't work. Should these lights be baked on a model so they are "always on", so to speak?

    I appreciate any and all help. Thanks!
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
  3. Paradeth

    Paradeth

    Joined:
    Jul 17, 2020
    Posts:
    11
    KEngelstoft likes this.