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Lighting looks darker on build

Discussion in 'General Graphics' started by aizuon, Mar 9, 2022.

  1. aizuon

    aizuon

    Joined:
    Jun 24, 2014
    Posts:
    7
    Hello. I am using 2021.2.14f with URP 12.1.5. I tune my lighting in the editor but standalone player produces noticeably darker lighting like so:

    upload_2022-3-9_15-45-40.png

    The scene contains 1 mixed directional light. Lightmaps are up to date on the build as well. Heres my lighting settings:

    upload_2022-3-9_15-48-33.png

    Does somebody know why would this happen? I initially thought it was because of lightmap compression but it's not. Settings->Player->Lightmap Encoding is also set to High Quality as with lighting settings. Please help.
     
    burningmime likes this.
  2. joshuacwilde

    joshuacwilde

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    Feb 4, 2018
    Posts:
    726
    Make sure to reimport your lightmaps if you recently changed the lightmap encoding
     
  3. aizuon

    aizuon

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    Jun 24, 2014
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    Thanks, I already did a clean rebake since then(clear all + bake again) and that didnt fix it
     
    BrandyStarbrite likes this.
  4. NEMZAKI

    NEMZAKI

    Joined:
    Apr 29, 2022
    Posts:
    6
    Am having the same issue
    What’s fixed it was enabling Screen Space Ambient Occlusion
    Although the solution works, I still need other suggestions because SSAO can be too much for mobile
     
    PraveenBalu likes this.
  5. jeffomatic

    jeffomatic

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    Jun 24, 2021
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    Elsewhere in this forum, it was suggested that disabling post-process shader stripping in URP global settings would solve the darkening effect. It didn't do it for us, but maybe you'll have better luck?
     
  6. hassanyawar

    hassanyawar

    Joined:
    Aug 27, 2015
    Posts:
    2
    I was also having the same issue. I was using URP and I migrated my project from Unity 2020.3 LTS to 2021.3 LTS and suddenly my builds were coming out with darker lighting.

    I just managed to fix this issue. In my universal renderer data, which is assigned to URP asset's renderer list I had Screen Space Ambient Occlusion added as a renderer feature. Now the thing is that it was disabled as I wasn't using it at all but somehow that was causing this issue in the build. The moment I removed it altogether from my renderer data and created build, the lights were fixed.

    I hope this helps someone.
     
  7. jeffomatic

    jeffomatic

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    Jun 24, 2021
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    I can confirm that this change worked for us too. I posted a similar observation in the other thread but forgot to update this one.
     
  8. ejoflo

    ejoflo

    Joined:
    Sep 15, 2021
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    40
    appreciate this solution! totally had my SSAO added but it was inactive, thus causing dark lighting in my build.
     
  9. yengNami

    yengNami

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    Feb 14, 2021
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    14
    Thank you for this. This is what solves my dark scene build too. when SSAO was removed from the renderer feature everything worked flawlessly.
     
    PraveenBalu likes this.
  10. PenProd

    PenProd

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    Dec 17, 2022
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    171
    I have the same problem, even though SSAO has not been added to my renderer:

    upload_2023-1-10_11-39-58.png

    So any other suggestions?
     
  11. survivorr9049

    survivorr9049

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    Oct 1, 2021
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    1
    if you don't have SSAO and it still appears try creating new renderer and assigning it instead of the old one
     
  12. wondermagic

    wondermagic

    Joined:
    Jul 14, 2017
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    5
    I was experiencing this issue as well but I noticed that some of my scenes didn't have this problem. I realized that I had to use the lighting settings of the working scenes or create new lighting settings.

    Window -> Rendering -> Lighting to bring up the tab.

    The default settings worked for me. i.e Lighting became okay in builds.

    upload_2023-2-6_9-46-23.png
     
    Telhurin and Fimiam like this.
  13. Telhurin

    Telhurin

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    Feb 8, 2015
    Posts:
    18
    Thank you kindly! This was blocking me from updating to 2021 for literally months.
     
    wondermagic likes this.
  14. TeddyGeorgeoff

    TeddyGeorgeoff

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    Oct 21, 2012
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    Removing unused SSAO worked for me too, tyvm!
     
  15. RHSn

    RHSn

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    Jan 27, 2023
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    Apparently it's not just disabled SSAO. For me it was caused by a disabled decal renderer! Looks like you shouldn't have any disabled components in the render pipeline asset!
     
  16. Flavelius

    Flavelius

    Joined:
    Jul 8, 2012
    Posts:
    945
    I also experience this issue, only without having disabled renderpipeline features. Adding/removing the SSAO feature also doesn't change anything.
    other workarounds are appreciated.

    Edit: It's triggered when the camera has PostProcessing enabled. Even with no volume or not effects in the scene, if it's enabled, the scene becomes darker.In my case, disabling PostFX is not a practical workaround as some effects are necessary.

    Edit 2: when i try to compensate the darkness by increasing gamma for example in the post effect, it just gets immensely darker again to the point where the image is almost black.

    Edit 3: interestingly it then stays that way (extremely dark) even when the postfx volume is deleted. Only disabling 'Post-Processing' on the camera helps. Edit4: But even then the image is still slightly darker, it's only fully normal if all post processing is disabled.
     
    Last edited: Jul 21, 2023
  17. OmarVector

    OmarVector

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    Apr 18, 2018
    Posts:
    130
    Hey Hey,

    I had the same problem with Webgl build, and the idea of removing unused post processing data solved it, I had both Motion blur and panini projection added but disabled, removing them fixed the issue for me.

    Very weird.