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Lighting Issues

Discussion in 'Editor & General Support' started by zuzia1992, Aug 20, 2016.

  1. zuzia1992

    zuzia1992

    Joined:
    Aug 20, 2016
    Posts:
    2
    Hiya,

    Im having issues lighting my scene properly. Im using a directional light but it only seens to be lighting the center of an object.

    Does anyone know what causes this/How to fix it?

    Thanks
     

    Attached Files:

  2. DroidifyDevs

    DroidifyDevs

    Joined:
    Jun 24, 2015
    Posts:
    1,724
    Delete all the lights in your scene and go to hierarchy and do Create> Light > directional light. Helpful doc: http://docs.unity3d.com/Manual/class-Light.html

    The screenshot is a point light. Or you can take your current light and make sure it is set to Directional in the Inspector. Perhaps you made a point light and named it a Directional light.

    Also in the Scene view make sure the "light" icon next to 2D or 3D is enabled.

    Could you show a screenshot of Unity with the light selected so we can see its properties?
     
  3. zuzia1992

    zuzia1992

    Joined:
    Aug 20, 2016
    Posts:
    2
    It is a Directional light. Created it again in another Scene and im having the same issue. Maybe it could be something to do with the textures im using as its alot brighter in this scene. :(
     

    Attached Files:

  4. DroidifyDevs

    DroidifyDevs

    Joined:
    Jun 24, 2015
    Posts:
    1,724
    That's pretty weird. Try lowering the intensity of the light so the textures don't get washed out. Are your textures diffuse? Make sure they aren't reflective. Also try getting rid of the Sun, Ambient Intensity and reflection intensity. Uncheck the precomputed GI and Baked GI... you probably don't need baking at the moment. Also get rid of the Bounce intensity in the directional light.
     
  5. Deleted User

    Deleted User

    Guest

    Are you sure what you're seeing aren't just realtime specular reflections from the shader and other than that it gets lit properly?
     
    DroidifyDevs likes this.