Hey guys, I'm using Unity 2019.1.3f1 and I followed a tutorial to create a visual effects graph for smoke particle effects. This is the tutorial: The issue I'm having is a green tint showing in the smoke particles that I can't get rid of. The colour of the smoke is orange in the graph but you can see a bright green colour within the smoke. I double checked my visual effects graph and it's exactly the same as the tutorial and I tried disabling individual attributes in the graph but nothing fixed this. The flipbook texture also doesn't seem to have any effect on the green colour that appears. Now, when I move the point light towards right side of the smoke, the green colour appears in the shadowy part, the exact opposite of the above pic. Where green colour appears within the smoke seems to depend on the light direction. But curiously, If I change the smoke colour to red or purple instead of yellow/brown, the green tint goes away no matter where you place the light. The issue persisted when I switched point light with spotlight. I updated my graphics card driver to eliminate that possibility. I updated the engine and made new projects but that didn't solve the issue either. If anyone knows how to fix this, I'd be really grateful. I wanted to make a really kool scene with smoke but now I'm stuck at this part :/ Please help!