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lighting in multiscene

Discussion in '5.3 Beta' started by zelmund, Nov 27, 2015.

  1. zelmund

    zelmund

    Joined:
    Mar 2, 2012
    Posts:
    375
    i tried to bake realtime gi in 3 scenes in multiedit mode. baking is finish ok but after restart unity all light data seems not aplying. light data files on their places but they not work. or im doing something wrong?
     
  2. Alex-Lian

    Alex-Lian

    Guest

    Right now Multi-scene editing requires scripting for lighting to apply. We're looking to add this last bit of MSE UI flow in RC3, so please wait to see that.
     
  3. zelmund

    zelmund

    Joined:
    Mar 2, 2012
    Posts:
    375
    ok
    i also noticed that mesh render component gone after restarting unity. even if i dont bake.
     
  4. Alex-Lian

    Alex-Lian

    Guest

    Not very clear what's going on, could you create a bug report with project and steps to repro? and then post back with the bug report # ?
     
  5. zelmund

    zelmund

    Joined:
    Mar 2, 2012
    Posts:
    375
    Last edited: Nov 27, 2015